Monday, November 23, 2009

Developer Meeting Notes: First official Blender 2.5 test build today?

Everyone is getting ready for the first official Blender 2.5 release. All indications are that this will be later today, or maybe tomorrow. Stay tuned!

Ton Roosendaal writes:

Hi all,

Most of meeting was about getting ready for the first official 2.5 test build, which should be released monday or tuesday.

Test build todos

  • Special request from user: put back "emulate numpad" option. (Suprise at end of meeting, Brecht committed it!)
  • Blender game player: is being patched with a 'stubs' C file, to solve all unresolved symbols because RNA API is using Editor and Windowmanager code. Needs solid solution. For after release.
  • Meeting discussed open bugs. No showstoppers, but still enough work!
  • Note: Campbell proposes to improve Python UI API names, they currently use too much of legacy C code conventions.
  • First test build name: 2.5 alpha 0. After long debate! But there's a wide consensis to call it alpha, which is important too. :) Technically the release code is 2.50, next will be 2.51, hence the '0' or '1' behind the names.
  • Builds are made by:
    Windows 32 and 64 bits: Nathan Letwory
    Linux 32 and 64 bits: Ken Hughes
    OS X 10.5 PPC 32 bits: Jan Devera (devroo):
    OS X 10.5 Intel 32 and 64 bits: Jens Verwiebe

Pending todos:

  • Splash code (Campbell tries, Matt monday if needed)
  • Splash design: A durian gfx is underway, will be last commit as usual
  • Matt finished release notes

Other projects

  • Brecht will commit tomorrow a new multires system, dumping levels as external files to the disk, freeing up a lot of memory. (And yes, bmesh future proof!

-Ton

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